You can use the Monobit Engine Cloud (free data connection frame) by just submitting your email address.
High performance / high cost-effectiveness
The Monobit Engine Cloud equipped with MUN (Monobit Unity Networking) at the back end, enables us to make a multiplay game easily on Unity. It has been developed to maximize the communication performance and it incorporates the MRS (Monobit Revolution Server) which is a real-time communication engine that has been proved with many clients.
Server programming is unnecessary
By using the Monobit Engine Cloud, you can concentrate on the development of client programming.
High-speed communication by MRS
Delivers comfortable multiplay with low latency by dramatically improving communication performance.
Quick scalability
We offer you quickly flexible scalability according to your developing environment.
Cutting down infrastructure cost
Reducing the cost necessary to build and run servers.
Complete within the website
You can complete from implementation to operation within the website.
Dedicated asset
Use the dedicated Unity asset to implement without difficulty.
Data connection / CCU
You can check this month's data connection or CCU inside the website.
Adding application
You can make, add, maintenance, or delete applications anytime!
Change service plan
You can change your service plan freely even if it's during operation.
Monobit engine achievements
ListFAQ
How many applications can I make?
You can make applications as many as you want.
I want to use over 5000CCU, I want a dedicated plan
Please consider using the professional plan. For further information, please contact here.
Is server knowledge necessary?
No.
Anyone who has ever used Unity can use it.
After you download the MUN asset from here, make an application on the Monobit Engine Cloud website, set the application information on the Unity editor, then you can easily use the multiplay environment.
Which credit cards can I use for the payment?
You can use VISA /Mastercard/JCB/American Express for the payment.
How are the pricing plans and the monthly fees determined?
・The pricing plan is decided according to the longest-used plan within the month (not including free plan). ・No additional charge if you don't exceed the free data connection limit. ・If you exceed the free data connection limit, additional free will be charged according to the data connection use (13.44 JPY / 1 GB).
Easy-to-use Monobit Engine Cloud
STEP 1
Sign up and login
STEP 2
Once you sign up and make an application, download the Unity asset from the monobit engine official website
STEP 3
Set the endpoint and application ID of the application to the dedicated asset, and now you're ready to start!
Monobit Engine Cloud pricing plan
Free plan
¥0 JPY/Month
MAX:20CCU
Including 30 free data connection frame
500 CCU plan
¥15,000 JPY/Month
(16,500 JPY tax included)
MAX:500CCU
Including 750 free data connection frame
1000 CCU plan
¥30,000 JPY/Month
(33,000 JPY tax included)
MAX:1,000CCU
Including 1500 free data connection frame
2000 CCU plan
¥60,000 JPY/Month
(66,000 JPY tax included)
MAX:2,000CCU
Including 3000 free data connection frame
3000 CCU plan
¥90,000 JPY/Month
(99,000 JPY tax included)
MAX:3,000CCU
Including 4500 free data connection frame
4000 CCU plan
¥120,000 JPY/Month
(132,000 JPY tax included)
MAX:4,000CCU
Including 6000 free data connection frame
5000 CCU plan
¥150,000 JPY/Month
(165,000 JPY tax included)
MAX:5,000CCU
Including 7500 free data connection frame
Professional Plan
ASK
no CCU limit
We will build it in a personal private space. Please feel free to contact for details.
*About data transfer fee
Data transfer fee is pay-as-you-go billing system. Each plan has free data connection, but if exceed the limit, you will be charged by pay-as-you-go billing, which is 13.44 JPY per 1GB.
Monobit Engine Cloud technical information
Action games and VR are also efficient with overwhelmingly low delay speed
At the library level, the low latency of the microsecond level is achieved.
Significant reduction in infrastructure costs through high-speed processing
High-speed processing achieves industry-leading low latency and high throughput. Even with the same number of connections, the CPU usage fee of the cloud server can be greatly reduced. (Achieving speed improvement to 10 times compared to the previous model)
High-spec real-time communication is realized
You can create a content that allows people who are far away to communicate with each other in real time.
Standard support for multiple protocols
In addition to reliable TCP communication, you can use UDP and RUDP which are used in high action like a battle.WebSocket (WS) is also supported for communication via a browser using WebGL. (Supports IPv6)
There are other various functions available.
Server connect/disconnect, offline mode
Entry / exit control for lobby and room, status acquisition of lobby and room
Acquisition of player information (search in server, setting and acquisition of player parameters)
Send and receive information to any client via RPC
Synchronize the position, posture, animation, etc. of objects in the scene
Control of matchmaking depending on each conditions
Summary of Monobit Unity Networking 2.0 system
"Monobit Unity Networking (called MUN following)" is a free asset for Unity only which you can implement a multiplay program easily with just client program.
MUN has adopted “Monobit Revolution Server”, a high-performance communication engine, and has been adopted in many titles since the upgrade to 2.0.
Also, by using “VR Voice Chat with MUN”, an integrated middleware of VR & voice chat using MUN, it can be used for a wide range of applications not limited to the game field.
You can use the Monobit Engine Cloud (free data connection frame) by just submitting your email address.