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No need to set-up a real-time server!Use the monobit engine to make your development easier!No need to set-up a real-time server!Use the monobit engine to make your development easier!No need to set-up a real-time server!Use the monobit engine to make your development easier!

You can use the Monobit Engine Cloud (free data connection frame) by just submitting your email address.

The Monobit Engine Cloud equipped with MUN (Monobit Unity Networking) at the back end, enables us to make a multiplay game easily on Unity. It has been developed to maximize the communication performance and it incorporates the MRS (Monobit Revolution Server) which is a real-time communication engine that has been proved with many clients.

  • Server programming is unnecessary

    By using the Monobit Engine Cloud, you can concentrate on the development of client programming.

  • High-speed communication by MRS

    Delivers comfortable multiplay with low latency by dramatically improving communication performance.

  • Quick scalability

    We offer you quickly flexible scalability according to your developing environment.

  • Cutting down infrastructure cost

    Reducing the cost necessary to build and run servers.

  • Complete within the website

    You can complete from implementation to operation within the website.

  • Dedicated asset

    Use the dedicated Unity asset to implement without difficulty.

  • Data connection / CCU

    You can check this month's data connection or CCU inside the website.

  • Adding application

    You can make, add, maintenance, or delete applications anytime!

  • Change service plan

    You can change your service plan freely even if it's during operation.

Monobit Engine Cloud technical information

  • Action games and VR are also efficient with overwhelmingly low delay speed

    At the library level, the low latency of the microsecond level is achieved.

  • Significant reduction in infrastructure costs through high-speed processing

    High-speed processing achieves industry-leading low latency and high throughput. Even with the same number of connections, the CPU usage fee of the cloud server can be greatly reduced. (Achieving speed improvement to 10 times compared to the previous model)

  • High-spec real-time communication is realized

    You can create a content that allows people who are far away to communicate with each other in real time.

  • Standard support for multiple protocols

    In addition to reliable TCP communication, you can use UDP and RUDP which are used in high action like a battle.WebSocket (WS) is also supported for communication via a browser using WebGL. (Supports IPv6)

There are other various functions available.

  • Server connect/disconnect, offline mode

  • Entry / exit control for lobby and room, status acquisition of lobby and room

  • Acquisition of player information (search in server, setting and acquisition of player parameters)

  • Send and receive information to any client via RPC

  • Synchronize the position, posture, animation, etc. of objects in the scene

Control of matchmaking depending on each conditions

Summary of Monobit Unity Networking 2.0 system

"Monobit Unity Networking (called MUN following)" is a free asset for Unity only which you can implement a multiplay program easily with just client program.

MUN has adopted “Monobit Revolution Server”, a high-performance communication engine, and has been adopted in many titles since the upgrade to 2.0.

Also, by using “VR Voice Chat with MUN”, an integrated middleware of VR & voice chat using MUN, it can be used for a wide range of applications not limited to the game field.

You can use the Monobit Engine Cloud (free data connection frame) by just submitting your email address.

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